![]() Note that there may be various reasons for a hardcoded migrant wave to not show up at all, such as if it was blocked by a siege, or if it is not the first fort in the world. The two hardcoded waves may not show up for a while if the fort doesn't start on the 15th day of Granite. Migrant skill levels seem to depend on the size of the home civilization a difference will be noticed if you picked a dwarven civilization that was not well-established (few towns or none) compared to a well-established one. There is never a migration in the first winter - literally not even a The fortress attracted no migrants this season message. The date on which immigrants appear in a season seems to be fixed at the start of that season, but the number of immigrants and their skills are determined when the migrant wave arrives. If you want a fortress with 50 dwarves, simply set the POPULATION_CAP and STRICT_POPULATION_CAP to 50. To reiterate, the population cap is a (mostly) hard limit on the number of dwarves in your fortress. Additionally, POPULATION_CAP affects only migration,and has no effect on pregnancies - you will need to alter STRICT_POPULATION_CAP, in order to limit births. It is worth noting that you need a certain minimum population size before any of your dwarves will experience strange moods. Also note that population cap will not remove dwarves from an existing fortress but will prevent new ones from immigrating or being born. If your fortress is one dwarf short of the cap, you will receive a single migrant (if any). The number of migrants is affected by how far below the population cap your fortress is. Note that if your fortress should ever become a mountainhome, you will receive an additional migration wave with the promotion, regardless of your population cap. The number of migrants depends on the created wealth of your fortress and so is affected by your dwarves' activities. Keep in mind that your population must be at least 80 to get a king and 100 to obtain the current game features. There is also a STRICT_POPULATION_CAP setting, which prevents both immigration and babies when reached (although both can be violated by a few special cases, such as the arrival of a monarch). ![]() In v0.40.05 and above, the d_init.txt POPULATION_CAP setting immediately prevents further immigration once the desired number is achieved, bypassing the two hardcoded migrant waves. ![]()
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